//////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////// /// /// /// /// /// E Z Q U A K E C O N F I G U R A T I O N /// /// /// /// /// //////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////// // // // C O M M A N D L I N E // // // //////////////////////////////////////////////////////////////////////////////////////////////////// // ezquake-gl.exe //////////////////////////////////////////////////////////////////////////////////////////////////// // // // V A R I A B L E S // // // //////////////////////////////////////////////////////////////////////////////////////////////////// //Only variables with non-default values are listed below. //You can use "cfg_save_unchanged 1" to save all variables. //MQWCL HUD hud_ammo2_order "1" hud_ammo3_order "2" hud_ammo4_order "3" hud_ammo_order "2" hud_armor_order "1" hud_armordamage_order "2" hud_gun3_order "1" hud_gun4_order "2" hud_gun5_order "3" hud_gun6_order "4" hud_gun7_order "5" hud_gun8_order "6" hud_health_order "1" hud_healthdamage_order "2" hud_iammo2_order "1" hud_iammo3_order "2" hud_iammo4_order "3" hud_iammo_order "3" hud_iarmor_order "2" hud_key2_order "1" hud_pent_order "3" hud_quad_order "5" hud_ring_order "2" hud_sigil2_order "1" hud_sigil3_order "2" hud_sigil4_order "3" hud_suit_order "4" //Player Settings name "d-r" //Skin Settings enemyskin "2_white" //FPS and EyeCandy Settings cl_fakeshaft "1" r_grenadeTrail "8" r_rocketTrail "8" //Particle Effects gl_part_explosions "1" gl_part_tracer1_color "0 0 255" gl_part_tracer2_color "0 0 255" gl_part_trails "1" //Weapon View Model Settings r_drawviewmodel "0" //Video Settings vid_conheight "480" vid_displayfrequency "85" vid_mode "4" //Input - Keyboard cl_backspeed "320" cl_forwardspeed "320" cl_iDrive "1" cl_sidespeed "0" //Input - Mouse m_pitch "-0.022" //Input - Misc sensitivity "5" //Crosshair Settings crosshaircolor "255 0 255" crosshairimage "98" crosshairsize "5" //Screen Settings gl_gamma "0.8" //View Settings fov "120" //Demo Handling demo_autotrack "1" demo_dir "demos" //User Created Variables set _cancelBubble " " set _comingBubble " " set _displayTime "39" set _droppedPackBubble "$R$R" set _ePowerupsBubble "$R$R" set _enemyLocationBubble " " set _enemylgBubble "$R$R" set _helpBubble "$Y$Y" set _item "quad" set _lostBubble "$R$R" set _mapStatusBubble " " set _multipleTimers "0" set _needBubble " " set _p "$x9d" set _pent "pent" set _pentTime "61" set _pointGBubble " " set _pointRBubble " " set _pointYBubble " " set _powerupNeedBubble " " set _q "$x9e" set _qDeadBubble "$G$G" set _quad "quad" set _quadTime "56" set _r "$x9f" set _rl "rl" set _rlTime "30" set _rlg "{&cf0frlg&cfff}" set _safeBubble "$G$G" set _slippedBubble " " set _soonBubble " " set _statusBubble " " set _switchBubble "$Y$Y" set _syncBubble " " set _takeBubble " " set _takePackBubble " " set _time "56" set _timeBubble "$x04$x04" set _tookBubble "$B$B" set _tookPowerupBubble "$G$G" set _trickBubble " " set _waitBubble " " set _weakrlBubble "$R$R" set _zero "0" set autoskins "0" set autotook "1" set autotookmega "1" set autotookpowerups "$tp_name_quad/$tp_name_ring/$tp_name_pent" set autotookthings "$tp_name_rl/$tp_name_ra/$tp_name_ya/$tp_name_lg" set button "s" set button_forward "t" set dl "{%d}" set droppedammo "7" set droppedweapon "gl" set eq_arrow "" set eq_arrows "" set eq_awaitspoint "powerups armor players mh lg rl gl sng ssg pack rockets cells" set eq_blue "" set eq_disc "" set eq_green "" set eq_green3 "" set eq_left "{" set eq_normalpoint "powerups armor players mh lg rl gl sng ssg pack rockets" set eq_purple "" set eq_red "" set eq_red3 "" set eq_right "}" set eq_white "" set eq_white3 "" set eq_yellow "" set eqdroppedbest "noweapon" set eqdroppedweapon "noweapon" set eqhavelg "1" set eqhavepent "" set eqhavequad "" set eqhavering "" set eqhaverl "1" set eqlastookloc "" set eqmegaloc1 "" set eqmegaloc2 "" set eqmegaloc3 "" set eqpent "" set eqring "" set g_qwshotgun "0" set l "{%l}" set lastmegaloc "sng-mega" set lastook "" set lastookloc "" set loc "{%l}" set loc_name_ga "ga" set loc_name_gl "gl" set loc_name_mh "mega" set loc_name_ng "ng" set loc_name_ra "ra" set loc_name_rl "rl" set loc_name_separator "-" set loc_name_sng "sng" set loc_name_ssg "ssg" set loc_name_ya "ya" set nick "dr" set nmback "0" set nmforward "0" set nmleft "0" set nmright "0" set speed_back "320" set speed_forward "400" set speed_strafe "350" set tp_name_attack "attack" set tp_name_coming "coming" set tp_name_dm2button "low-rl/button" set tp_name_dm2quadlow "quad-low" set tp_name_help "help" set tp_name_lgpack "lg-pack" set tp_name_need "need" set tp_name_powdead "dead" set tp_name_ratunnel "ra-tunnel" set tp_name_rlpack "rl-pack" set tp_name_soon "soon" set tp_name_sync "sync" set tp_name_teamp "team" set tp_name_trick "trick" //////////////////////////////////////////////////////////////////////////////////////////////////// // // // S E L E C T E D S O U R C E S // // // //////////////////////////////////////////////////////////////////////////////////////////////////// sb_sourceunmarkall //////////////////////////////////////////////////////////////////////////////////////////////////// // // // A L I A S E S // // // //////////////////////////////////////////////////////////////////////////////////////////////////// alias +atk "WEP; +attack" alias -atk "sgscript; -attack; cl_rollangle 0" alias +formega "+forward" alias -formega "-forward;advanced_mega2" alias +mback "cl_backspeed $speed_back;set nmback 1;if $nmforward > 0 then cl_forwardspeed 0" alias -mback "cl_backspeed 0;set nmback 0;if $nmforward > 0 then cl_forwardspeed $speed_forward" alias +mforward "cl_forwardspeed $speed_forward;set nmforward 1;if $nmback > 0 then cl_backspeed 0" alias -mforward "cl_forwardspeed 0;set nmforward 0;if $nmback > 0 then cl_backspeed $speed_back" alias +mleft "cl_sidespeed $speed_strafe;set nmleft 1" alias -mleft "cl_sidespeed 0;set nmleft 0;if $nmright > 0 then cl_sidespeed -$speed_strafe" alias +mright "cl_sidespeed -$speed_strafe;set nmright 1" alias -mright "cl_sidespeed 0;set nmright 0;if $nmleft > 0 then cl_sidespeed $speed_strafe" alias +s "+scores" alias -s "-scores" alias +safe "w8; +atk; cp; sensitivity 4.2" alias -safe "-attack; w7; cc; sensitivity 4.7; sgscript" alias +sg "" alias -sg "-attack" alias +zoom "fov 50" alias -zoom "fov 120" alias .statusdm2 "say_team $\$nick $b$b safe? $[{tele}$]" alias .statusdm3 "say_team $\$nick $b$b safe? $[$tp_name_ra/$tp_name_ya$]" alias .statuse1m2 "say_team $\$nick $b$b safe? $[$tp_name_ya$]?" alias _cancel "say_team $\$nick $_cancelBubble cancel/hell no/FUCK YOU" alias _coming "say_team $\$nick $_comingBubble coming $[{%l}$]" alias _ega "say_team $\$nick $_enemyLocationBubble $tp_name_enemy at $[{ga}$]" alias _egl "say_team $\$nick $_enemyLocationBubble $tp_name_enemy at $[{gl}$]" alias _ehigh "say_team $\$nick $_enemyLocationBubble $tp_name_enemy at $[{high}$]" alias _elarge "say_team $\$nick $_enemyLocationBubble $tp_name_enemy at $[{large}$]" alias _elg "say_team $\$nick $_enemyLocationBubble $tp_name_enemy at $[{lg}$]" alias _elifts "say_team $\$nick $_enemyLocationBubble $tp_name_enemy at $[{lifts}$]" alias _emega "say_team $\$nick $_enemyLocationBubble $tp_name_enemy at $[{mega}$]" alias _enemylg "say_team $\$nick $_enemylgBubble $tp_name_enemy {has} $tp_name_lg" alias _enemyLocation1 "_ehigh" alias _enemyLocation2 "_elarge" alias _enemyLocation3 "_eramega" alias _enemyLocation4 "_esecret" alias _enemyLocation5 "_etele" alias _epowerups "say_team $\$nick $_ePowerupsBubble $tp_name_enemy %q" alias _equad "say_team $\$nick $_enemyLocationBubble $tp_name_enemy at $[{quad}$]" alias _era "say_team $\$nick $_enemyLocationBubble $tp_name_enemy at $[{ra}$]" alias _eramega "say_team $\$nick $_enemyLocationBubble $tp_name_enemy at $[{ra-mega}$]" alias _eratun "say_team $\$nick $_enemyLocationBubble $tp_name_enemy at $[{ra-tunnel}$]" alias _erl "say_team $\$nick $_enemyLocationBubble $tp_name_enemy at $[{rl}$]" alias _esecret "say_team $\$nick $_enemyLocationBubble $tp_name_enemy at $[{secret}$]" alias _esng "say_team $\$nick $_enemyLocationBubble $tp_name_enemy at $[{sng}$]" alias _etele "say_team $\$nick $_enemyLocationBubble $tp_name_enemy at $[{tele}$]" alias _ewindow "say_team $\$nick $_enemyLocationBubble $tp_name_enemy at $[{window}$]" alias _eya "say_team $\$nick $_enemyLocationBubble $tp_name_enemy at $[{ya}$]" alias _help "say_team $\$nick $_helpBubble help $[{%l}$] %E" alias _lost "if $tp_name_rl == $weapon then _msgLostPack else if $tp_name_lg == $weapon then _msgLostPack else _msgLost" alias _mapStatus "_mapStatusTele" alias _mapStatusRAYA "say_team $\$nick $_mapStatusBubble status? $[$tp_name_ra/$tp_name_ya$]" alias _mapStatusTele "say_team $\$nick $_mapStatusBubble status? $[{tele}$]" alias _mapStatusYAMH "say_team $\$nick $_mapStatusBubble status? $[$tp_name_ya/$tp_name_mh$]" alias _msgLost "say_team $\$nick $_lostBubble lost $[{%d}$] %E" alias _msgLostPack "say_team $\$nick $_droppedPackBubble lost $weapon $[{%d}$] %E" alias _msgNeed "say_team $\$nick $_needBubble need %u" alias _msgNeedRL "say_team $\$nick $_powerupNeedBubble {&cff0}{need rl}" alias _msgNeedWeapon "say_team $\$nick $_needBubble need weapon" alias _msgPacksDropped "say_team $\$nick $_droppedPackBubble dropped pack $[{%d}$] %E" alias _msgPointG "say_team $\$nick $_pointGBubble %x at $[{%y}$]" alias _msgPointP "say_team $\$nick $_pointRBubble $tp_name_pented {$x1f}{$x1d}{$x1f}{$x1e}{$x09} at $[{%y}$] %E" alias _msgPointQ "say_team $\$nick $_pointRBubble $tp_name_quaded {$x1f}{$x1d}{$x1f}{$x1e}{$x09} at $[{%y}$] %E" alias _msgPointQP "say_team $\$nick $_pointRBubble $tp_name_quad $tp_name_pented {$x1f}{$x1d}{$x1f}{$x1e}{$x09} at $[{%y}$] %E" alias _msgPointR "say_team $\$nick $_pointRBubble %x $tp_name_rl at $[{%y}$] %E" alias _msgPointY "say_team $\$nick $_pointYBubble %x up" alias _msgStatusNoWeapon "say_team $\$nick $_statusBubble %a%A/%h $[{%l}$]" alias _msgStatusNoWeaponP "say_team $\$nick $_statusBubble $_p %a%A/%h $[{%l}$]" alias _msgStatusNoWeaponPR "say_team $\$nick $_statusBubble $_p$_r %a%A/%h $[{%l}$]" alias _msgStatusNoWeaponQ "say_team $\$nick $_statusBubble $_q %a%A/%h $[{%l}$]" alias _msgStatusNoWeaponQP "say_team $\$nick $_statusBubble $_q$_p %a%A/%h $[{%l}$]" alias _msgStatusNoWeaponQPR "say_team $\$nick $_statusBubble $_q$_p$_r %a%A/%h $[{%l}$]" alias _msgStatusNoWeaponQR "say_team $\$nick $_statusBubble $_q$_r %a%A/%h $[{%l}$]" alias _msgStatusNoWeaponR "say_team $\$nick $_statusBubble $_r %a%A/%h $[{%l}$]" alias _msgStatusNoWeaponRockets "say_team $\$nick $_statusBubble %a%A/%h ({$rockets}) $[{%l}$]" alias _msgStatusNoWeaponRocketsP "say_team $\$nick $_statusBubble $_p %a%A/%h ({$rockets}) $[{%l}$]" alias _msgStatusNoWeaponRocketsPR "say_team $\$nick $_statusBubble $_p$_r %a%A/%h ({$rockets}) $[{%l}$]" alias _msgStatusNoWeaponRocketsQ "say_team $\$nick $_statusBubble $_q %a%A/%h ({$rockets}) $[{%l}$]" alias _msgStatusNoWeaponRocketsQP "say_team $\$nick $_statusBubble $_q$_p %a%A/%h ({$rockets}) $[{%l}$]" alias _msgStatusNoWeaponRocketsQPR "say_team $\$nick $_statusBubble $_q$_p$_r %a%A/%h ({$rockets}) $[{%l}$]" alias _msgStatusNoWeaponRocketsQR "say_team $\$nick $_statusBubble $_q$_r %a%A/%h ({$rockets}) $[{%l}$]" alias _msgStatusNoWeaponRocketsR "say_team $\$nick $_statusBubble $_r %a%A/%h ({$rockets}) $[{%l}$]" alias _msgStatusRLG "say_team $\$nick $_statusBubble %a%A/%h$.$_rlg:$rockets $[{%l}$]" alias _msgStatusRLGP "say_team $\$nick $_statusBubble $_p %a%A/%h$.$_rlg:$rockets $[{%l}$]" alias _msgStatusRLGPR "say_team $\$nick $_statusBubble $_p$_r %a%A/%h$.$_rlg:$rockets $[{%l}$]" alias _msgStatusRLGQ "say_team $\$nick $_statusBubble $_q %a%A/%h$.$_rlg:$rockets $[{%l}$]" alias _msgStatusRLGQP "say_team $\$nick $_statusBubble $_q$_p %a%A/%h$.$_rlg:$rockets $[{%l}$]" alias _msgStatusRLGQPR "say_team $\$nick $_statusBubble $_q$_p$_r %a%A/%h$.$_rlg:$rockets $[{%l}$]" alias _msgStatusRLGQR "say_team $\$nick $_statusBubble $_q$_r %a%A/%h$.$_rlg:$rockets $[{%l}$]" alias _msgStatusRLGR "say_team $\$nick $_statusBubble $_r %a%A/%h$.$_rlg:$rockets $[{%l}$]" alias _msgStatusWeapon "say_team $\$nick $_statusBubble %a%A/%h$.%b $[{%l}$]" alias _msgStatusWeaponP "say_team $\$nick $_statusBubble $_p %a%A/%h$.%b $[{%l}$]" alias _msgStatusWeaponPR "say_team $\$nick $_statusBubble $_p$_r %a%A/%h$.%b $[{%l}$]" alias _msgStatusWeaponQ "say_team $\$nick $_statusBubble $_q %a%A/%h$.%b $[{%l}$]" alias _msgStatusWeaponQP "say_team $\$nick $_statusBubble $_q$_p %a%A/%h$.%b $[{%l}$]" alias _msgStatusWeaponQPR "say_team $\$nick $_statusBubble $_q$_p$_r %a%A/%h$.%b $[{%l}$]" alias _msgStatusWeaponQR "say_team $\$nick $_statusBubble $_q$_r %a%A/%h$.%b $[{%l}$]" alias _msgStatusWeaponR "say_team $\$nick $_statusBubble $_r %a%A/%h$.%b $[{%l}$]" alias _msgStatusWWeaponRockets "say_team $\$nick $_statusBubble %a%A/%h$.%b ({$rockets}) $[{%l}$]" alias _msgStatusWWeaponRocketsP "say_team $\$nick $_statusBubble $_p %a%A/%h$.%b ({$rockets}) $[{%l}$]" alias _msgStatusWWeaponRocketsPR "say_team $\$nick $_statusBubble $_p$_r %a%A/%h$.%b ({$rockets}) $[{%l}$]" alias _msgStatusWWeaponRocketsQ "say_team $\$nick $_statusBubble $_q %a%A/%h$.%b ({$rockets}) $[{%l}$]" alias _msgStatusWWeaponRocketsQP "say_team $\$nick $_statusBubble $_q$_p %a%A/%h$.%b ({$rockets}) $[{%l}$]" alias _msgStatusWWeaponRocketsQPR "say_team $\$nick $_statusBubble $_q$_p$_r %a%A/%h$.%b ({$rockets}) $[{%l}$]" alias _msgStatusWWeaponRocketsQR "say_team $\$nick $_statusBubble $_q$_r %a%A/%h$.%b ({$rockets}) $[{%l}$]" alias _msgStatusWWeaponRocketsR "say_team $\$nick $_statusBubble $_r %a%A/%h$.%b ({$rockets}) $[{%l}$]" alias _msgTake "say_team $\$nick $_takeBubble you take $[{%l}$]" alias _msgTakeNick "say_team $\$nick $_takeBubble %x take $[{%l}$]" alias _msgTakePack "say_team $\$nick $_takePackBubble take my $tp_name_backpack $[{%l}$]" alias _msgTookItem "say_team $\$nick $_tookBubble took $took $[{%Y}$]" alias _msgTookPowerup "say_team $\$nick $_tookPowerupBubble {&c0b0}{team}{&cfff} $took" alias _need "if $need != $tp_name_nothing then _needSanityCheck" alias _needSanityCheck "if $tp_name_quad isin $powerups then _msgNeed else if $tp_name_pent isin $powerups then _msgNeed else if $tp_name_ring isin $powerups then _msgNeed else _needSanityCheck2" alias _needSanityCheck2 "if $bestweapon == $tp_name_sg then _msgNeedWeapon else _msgNeed" alias _packs "if $tp_name_rl isin $weapons then _packsHasRL else _msgPacksDropped" alias _packsHasRL "if $health > 0 then _msgTakePack else _msgLostPack" alias _point "if $qt$point$qt = $qt$tp_name_nothing$qt then else if $ledpoint = $tp_name_status_red then _pointEPowerup else if $ledpoint = $tp_name_status_yellow then _msgPointY else if $ledpoint = $tp_name_status_green then else _msgPointG" alias _pointEPowerup "if $qt$tp_name_eyes$qt isin $qt$point$qt then _msgPointR else _pointEPowerup2" alias _pointEPowerup2 "if $qt$tp_name_quaded$qt isin $qt$point$qt then _pointEQ else _pointEPowerup3" alias _pointEPowerup3 "if $qt$tp_name_pented$qt isin $qt$point$qt then _msgPointP else _msgPointR" alias _pointEQ "if $qt$tp_name_pented$qt isin $qt$point$qt then _msgPointQP else _msgPointQ" alias _qdead "say_team $\$nick $_qDeadBubble killed $tp_name_quad" alias _safe "say_team $\$nick $_safeBubble safe $[{%l}$]" alias _sayItemSoon "say_team $\$nick $_soonBubble {$_item} soon" alias _sayItemUnknown "say_team $\$nick $_timeBubble {$_item} time?" alias _saySoonP "say_team $\$nick $_soonBubble $tp_name_pent soon" alias _saySoonQ "say_team $\$nick $_soonBubble $tp_name_quad soon" alias _sayTimeP "say_team $\$nick $_timeBubble $tp_name_pent at $[$_time$]" alias _sayTimeQ "say_team $\$nick $_timeBubble $tp_name_quad at $[$_time$]" alias _sayTimeRL1 "say_team $\$nick $_timeBubble $tp_name_rl at $[$_time/$_displayTime$]" alias _sayTimeRL2 "say_team $\$nick $_timeBubble $tp_name_rl at $[$_displayTime/$_time$]" alias _sayUnknownP "say_team $\$nick $_timeBubble $tp_name_pent time?" alias _sayUnknownQ "say_team $\$nick $_timeBubble $tp_name_quad time?" alias _setupDefaults "alias _mapStatus _mapStatusRAYA; alias _enemyLocation1 _era; alias _enemyLocation2 _eya; alias _enemyLocation3 _equad; alias _enemyLocation4 _emega; alias _enemyLocation5 _etele" alias _setupDM2 "alias _mapStatus _mapStatusTele; alias _enemyLocation1 _ehigh; alias _enemyLocation2 _elarge; alias _enemyLocation3 _eramega; alias _enemyLocation4 _esecret; alias _enemyLocation5 _etele" alias _setupDM3 "alias _mapStatus _mapStatusRAYA; alias _enemyLocation1 _era; alias _enemyLocation2 _eratun; alias _enemyLocation3 _esng; alias _enemyLocation4 _eya; alias _enemyLocation5 _elifts" alias _setupE1M2 "alias _mapStatus _mapStatusYAMH; alias _enemyLocation1 _emega; alias _enemyLocation2 _equad; alias _enemyLocation3 _egl; alias _enemyLocation4 _eya; alias _enemyLocation5 _erl" alias _setupLocations "if $mapname == $qtdm3$qt then _setupDM3 else if $mapname == $qtdm2$qt then _setupDM2 else if $mapname == $qte1m2$qt then _setupE1M2 else _setupDefaults" alias _slipdm2 "if $location = $qtra-mega$qt then _elarge else if $location = $qttele$qt then _ehigh else if $location = $qtlower$qt then _esecret else if $location = $qtlower-lift$qt then _esecret else if $location = $qtlower-button$qt then _elarge else msgSlipped" alias _slipdm3 "if $location = $qtya$qt then _ewindow else if $location = $qtya-box$qt then _ewindow else if $location = $qtya-ammo$qt then _ewindow else if $location = $qtya-ssg$qt then _ewindow else _slipdm3_2" alias _slipdm3_2 "if $location = $qtring$qt then _esng else if $location = $qtra-entrance$qt then _esng else if $location = $qtlifts-below$qt then _esng else if $location = $qtring-lifts$qt then _esng else _slipdm3_3" alias _slipdm3_3 "if $location = $qtrl$qt then _eya else if $location = $qtrl-entrance$qt then _eya else if $location = $qtlow-bridge$qt then _eya else _slipdm3_4" alias _slipdm3_4 "if $location = $qtpent$qt then _elifts else if $location = $qtpent-water$qt then _elifts else if $location = $qtpent-mega$qt then _elifts else if $location = $qtlifts$qt then _elifts else msgSlipped" alias _slipped "if $mapname = $qtdm2$qt then _slipdm2 else if $mapname = $qtdm3 then _slipdm3 else msgSlipped" alias _soon "say_team $\$nick $_soonBubble soon $[{%l}$]" alias _status "if $health < 1 then _lost else _statusPowerups1" alias _statusAmmo "if $rockets > 0 then _msgStatusNoWeaponRockets else _msgStatusNoWeapon" alias _statusAmmoP "if $rockets > 0 then _msgStatusNoWeaponRocketsP else _msgStatusNoWeaponP" alias _statusAmmoPR "if $rockets > 0 then _msgStatusNoWeaponRocketsPR else _msgStatusNoWeaponPR" alias _statusAmmoQ "if $rockets > 0 then _msgStatusNoWeaponRocketsQ else _msgStatusNoWeaponQ" alias _statusAmmoQP "if $rockets > 0 then _msgStatusNoWeaponRocketsQP else _msgStatusNoWeaponQP" alias _statusAmmoQPR "if $rockets > 0 then _msgStatusNoWeaponRocketsQPR else _msgStatusNoWeaponQPR" alias _statusAmmoQR "if $rockets > 0 then _msgStatusNoWeaponRocketsQR else _msgStatusNoWeaponQR" alias _statusAmmoR "if $rockets > 0 then _msgStatusNoWeaponRocketsR else _msgStatusNoWeaponR" alias _statuskey "if $mapname = dm2 then .statusdm2 else if $mapname = dm3 then .statusdm3 else if $mapname = e1m2 then .statuse1m2" alias _statusNoLG "if $tp_name_gl isin $weapons then _msgStatusWeapon else _msgStatusWWeaponRockets" alias _statusNoLGP "if $tp_name_gl isin $weapons then _msgStatusWeaponP else _msgStatusWWeaponRocketsP" alias _statusNoLGPR "if $tp_name_gl isin $weapons then _msgStatusWeaponPR else _msgStatusWWeaponRocketsPR" alias _statusNoLGQ "if $tp_name_gl isin $weapons then _msgStatusWeaponQ else _msgStatusWWeaponRocketsQ" alias _statusNoLGQP "if $tp_name_gl isin $weapons then _msgStatusWeaponQP else _msgStatusWWeaponRocketsQP" alias _statusNoLGQPR "if $tp_name_gl isin $weapons then _msgStatusWeaponQPR else _msgStatusWWeaponRocketsQPR" alias _statusNoLGQR "if $tp_name_gl isin $weapons then _msgStatusWeaponQR else _msgStatusWWeaponRocketsQR" alias _statusNoLGR "if $tp_name_gl isin $weapons then _msgStatusWeaponR else _msgStatusWWeaponRocketsR" alias _statusNoRL "if $tp_name_lg isin $weapons then _msgStatusWeapon else _statusNoLG" alias _statusNoRLP "if $tp_name_lg isin $weapons then _msgStatusWeaponP else _statusNoLGP" alias _statusNoRLPR "if $tp_name_lg isin $weapons then _msgStatusWeaponPR else _statusNoLGPR" alias _statusNoRLQ "if $tp_name_lg isin $weapons then _msgStatusWeaponQ else _statusNoLGQ" alias _statusNoRLQP "if $tp_name_lg isin $weapons then _msgStatusWeaponQP else _statusNoLGQP" alias _statusNoRLQPR "if $tp_name_lg isin $weapons then _msgStatusWeaponQPR else _statusNoLGQPR" alias _statusNoRLQR "if $tp_name_lg isin $weapons then _msgStatusWeaponQR else _statusNoLGQR" alias _statusNoRLR "if $tp_name_lg isin $weapons then _msgStatusWeaponR else _statusNoLGR" alias _statusNotDead "if $bestweapon == $tp_name_sg then _statusAmmo else _statusWeapons" alias _statusNotDeadP "if $bestweapon == $tp_name_sg then _statusAmmoP else _statusWeaponsP" alias _statusNotDeadPR "if $bestweapon == $tp_name_sg then _statusAmmoPR else _statusWeaponsPR" alias _statusNotDeadQ "if $bestweapon == $tp_name_sg then _statusAmmoQ else _statusWeaponsQ" alias _statusNotDeadQP "if $bestweapon == $tp_name_sg then _statusAmmoQP else _statusWeaponsQP" alias _statusNotDeadQPR "if $bestweapon == $tp_name_sg then _statusAmmoQPR else _statusWeaponsQPR" alias _statusNotDeadQR "if $bestweapon == $tp_name_sg then _statusAmmoQR else _statusWeaponsQR" alias _statusNotDeadR "if $bestweapon == $tp_name_sg then _statusAmmoR else _statusWeaponsR" alias _statusPowerups1 "if $tp_name_quad isin $powerups then _statusPowerupsQ else _statusPowerups2" alias _statusPowerups2 "if $tp_name_pent isin $powerups then _statusPowerupsP else _statusPowerups3" alias _statusPowerups3 "if $tp_name_ring isin $powerups then _statusNotDeadR else _statusNotDead" alias _statusPowerupsP "if $tp_name_ring isin $powerups then _statusNotDeadPR else _statusNotDeadP" alias _statusPowerupsQ "if $tp_name_pent isin $powerups then _statusPowerupsQP else _statusPowerupsQR" alias _statusPowerupsQP "if $tp_name_ring isin $powerups then _statusNotDeadQPR else _statusNotDeadQP" alias _statusPowerupsQR "if $tp_name_ring isin $powerups then _statusNotDeadQR else _statusNotDeadQ" alias _statusRL "if $tp_name_lg isin $weapons then _msgStatusRLG else _msgStatusWeapon" alias _statusRLP "if $tp_name_lg isin $weapons then _msgStatusRLGP else _msgStatusWeaponP" alias _statusRLPR "if $tp_name_lg isin $weapons then _msgStatusRLGPR else _msgStatusWeaponPR" alias _statusRLQ "if $tp_name_lg isin $weapons then _msgStatusRLGQ else _msgStatusWeaponQ" alias _statusRLQP "if $tp_name_lg isin $weapons then _msgStatusRLGQP else _msgStatusWeaponQP" alias _statusRLQPR "if $tp_name_lg isin $weapons then _msgStatusRLGQPR else _msgStatusWeaponQPR" alias _statusRLQR "if $tp_name_lg isin $weapons then _msgStatusRLGQR else _msgStatusWeaponQR" alias _statusRLR "if $tp_name_lg isin $weapons then _msgStatusRLGR else _msgStatusWeaponR" alias _statusWeapons "if $tp_name_rl isin $weapons then _statusRL else _statusNoRL" alias _statusWeaponsP "if $tp_name_rl isin $weapons then _statusRLP else _statusNoRLP" alias _statusWeaponsPR "if $tp_name_rl isin $weapons then _statusRLPR else _statusNoRLPR" alias _statusWeaponsQ "if $tp_name_rl isin $weapons then _statusRLQ else _statusNoRLQ" alias _statusWeaponsQP "if $tp_name_rl isin $weapons then _statusRLQP else _statusNoRLQP" alias _statusWeaponsQPR "if $tp_name_rl isin $weapons then _statusRLQPR else _statusNoRLQPR" alias _statusWeaponsQR "if $tp_name_rl isin $weapons then _statusRLQR else _statusNoRLQR" alias _statusWeaponsR "if $tp_name_rl isin $weapons then _statusRLR else _statusNoRLR" alias _switch "say_team $\$nick $_switchBubble switch $[{%l}$]" alias _sync "say_team $\$nick $_syncBubble sync $[{%l}$] %E" alias _take "if $health < 1 then _lost else _take_try" alias _take_ga "if $armor < $tp_need_ga then _wait else _soon" alias _take_lg "if $bestweapon isin $tp_name_lg then _soon else _take_point_it" alias _take_point "if $ledpoint = $tp_name_status_green then _youtake else _take_point_1" alias _take_point_1 "if $qt$point$qt != $qtrl$qt then _take_point_2 else if $qtrl$qt isin $location then _point else _take_point_2" alias _take_point_2 "if $qt$point$qt != $qtlg$qt then _take_point_3 else if $qtlg$qt isin $location then _point else _take_point_3" alias _take_point_3 "if $qt$point$qt != $qtra$qt then _take_point_4 else if $qtra$qt isin $location then _point else _take_point_4" alias _take_point_4 "if $qt$point$qt != $qtya$qt then _take_point_5 else if $qtya$qt isin $location then _point else _take_point_5" alias _take_point_5 "if $qt$point$qt != $qtga$qt then _take_try_ra else if $qtga$gt isin $location then _point else _take_try_ra" alias _take_point_c "if $qt$point$qt != $qt$tp_name_cells$qt then _wait else _point" alias _take_point_it "if $ledpoint = $tp_name_status_blue then _take_point_c else _wait" alias _take_ra "if $armor < $tp_need_ra then _wait else _soon" alias _take_rl "if $bestweapon isin $tp_name_rl then _soon else _wait" alias _take_try "if $qt$point$qt != $tp_name_nothing then _take_point else _take_try_ra" alias _take_try_dm2 "if $mapname != $qtdm2$qt then _take_try_ya else if $qtsecret$qt = $qt$location$qt then _take_ra else _take_try_ya" alias _take_try_ga "if $qtga$qt isin $location then _take_ga else _take_try_rl" alias _take_try_lg "if $qtlg$qt isin $location then _take_lg else _take_point_it" alias _take_try_mega "if $qtmega$qt isin $location then _wait else _take_try_ga" alias _take_try_ra "if $qtra$qt isin $location then _take_ra else _take_try_dm2" alias _take_try_rl "if $qtrl$qt isin $location then _take_rl else _take_try_lg" alias _take_try_ya "if $qtya$qt isin $location then _take_ya else _take_try_mega" alias _take_ya "if $armor < $tp_need_ra then _wait else _soon" alias _timerChooseRL "if $_displayTime > $_time then _sayTimeRL1 else _sayTimeRL2" alias _timerDec "if $_multipleTimers == 0 then _timerDecMultiple else _timerDecMultiple" alias _timerDecMultiple "inc _time -1; if $_time < 0 then inc _time 62; _timerSetEcho; _timerEchoTime; _timeSet; _timerPad" alias _timerDecSingle "inc _time -1; if $_time < 0 then inc _time 62; _timerSetEcho; _timerEchoTime; _timerPad" alias _timerDisplay "if $_time == 60 then _timerUnknown else if $_time == 61 then _timerSoon else _timerItemTime" alias _timerEchoTime "if $_multipleTimers == 0 then echo time -> $_displayTime else echo $_item time -> $_displayTime" alias _timerInc "if $_multipleTimers == 0 then _timerIncSingle else _timerIncMultiple" alias _timerIncMultiple "inc _time; if $_time > 61 then inc _time -62; _timerSetEcho; _timerEchoTime; _timeSet; _timerPad" alias _timerIncSingle "inc _time; if $_time > 61 then inc _time -62; _timerSetEcho; _timerEchoTime; _timerPad" alias _timerItemCheck "if $_item == $_rl then _timerSetupRLTime" alias _timerItemTime "if $_item == $_quad then _sayTimeQ else if $_item == $_pent then _sayTimeP else _timerItemCheck" alias _timerOtherRLTime "if $_time > 29 then inc _displayTime -30 else inc _displayTime 30" alias _timerPad "if $_time < 10 then set _time $_zero$_time" alias _timerPadD "if $_displayTime < 10 then set _displayTime $_zero$_displayTime" alias _timerPent "set _item $_pent; if $_multipleTimers == 0 then _timerDisplay else _timerSelected" alias _timerQuad "set _item $_quad; if $_multipleTimers == 0 then _timerDisplay else _timerSelected" alias _timerRL "set _item $_rl; if $_multipleTimers == 0 then _timerDisplay else _timerSelected" alias _timerSelected "_timerSet; _timerSetEcho; _timerEchoTime" alias _timerSet "if $_item == $_quad then set _time $_quadTime else if $_item == $_pent then set _time $_pentTime else set _time $_rlTime" alias _timerSetEcho "set _displayTime $_time; if $_time == 60 then set _displayTime ?? else if $_time == 61 then set _displayTime soon" alias _timerSetupRLTime "set _displayTime $_time; _timerOtherRLTime; _timerPadD; _timerChooseRL" alias _timerSoon "if $_item == $_quad then _saySoonQ else if $_item == $_pent then _saySoonP else _sayItemSoon" alias _timerUnknown "if $_item == $_quad then _sayUnknownQ else if $_item == $_pent then _sayUnknownP else _sayItemUnknown" alias _timeSet "if $_item == $_quad then set _quadTime $_time else if $_item == $_pent then set _pentTime $_time else set _rlTime $_time" alias _took "if $took == $tp_name_nothing else if $took == $tp_name_quad then _tookPowerup else if $took == $tp_name_pent then _tookPowerup else if $took = $tp_name_ring then _tookPowerup else _msgTookItem" alias _tookPowerup "_msgTookPowerup; _msgTookPowerup; if $need != $tp_name_nothing then _tookPowerupNeed" alias _tookPowerupNeed "if $took == $tp_name_quad then _tookPowerupNeedQ else if $took == $tp_name_pent then _tookPowerupNeedP" alias _tookPowerupNeedP "if weapon isin $need then _msgNeedRL" alias _tookPowerupNeedQ "say_team $\$nick $_powerupNeedBubble {&cff0}{need $need}" alias _trick "if $mapname = $qtdm2$qt then _trickdm2 else if $mapname = $qtdm3$qt then _trickdm3 else msgTrick" alias _trickdm2 "if $location = $qtquad-below$qt then msgShortcut else if $location = $qtsecret$qt then msgSecret else if $location = $qtwater$qt then msgSecret else if $location = $qtlower-button$qt then msgRaMega else if $location = $qttele$qt then msgTele else msgTrick" alias _trickdm3 "if $location = $qtwater$qt then msgDischargeW else if $location = $qtwater-ammo$qt then msgDischargeW else if $location = $qtwater-gl$qt then msgDischargeW else if $location = $qtwater-lg$qt then msgDischargeW else if $location = $qtwater-tunnel$qt then msgDischargeP else if $location = $qtpent-water$qt then msgDischargeP else msgTrick" alias _wait "say_team $\$nick $_waitBubble waiting at $[{%l}$]" alias _weakrl "say_team $\$nick $_weakrlBubble $tp_name_enemy $tp_name_rl weak $[{%d}$] %E" alias _youtake "if $ledpoint == $tp_name_status_green _msgTakeNick else _msgTake" alias cc "crosshaircolor 0 255 255" alias clan "exec name.cfg" alias cp "crosshaircolor 255 0 255" alias f_newmap "_setupLocations" alias jjk "+mback; wait; wait; ;wait ;wait; wait; +jump; wait; -jump; wait; -mback" alias msgDischargeP "say_team $\$nick $_trickBubble discharge $[{penta}$]" alias msgDischargeW "say_team $\$nick $_trickBubble discharge $[{water}$]" alias msgRaMega "say_team $\$nick $_trickBubble open $[{ra-mega}$]" alias msgSecret "say_team $\$nick $_trickBubble open $[{secret}$]" alias msgShortcut "say_team $\$nick $_trickBubble shortcut $[$tp_name_quad$]" alias msgSlipped "say_team $\$nick $_slippedBubble $tp_name_enemy slipped $[{%l}$]" alias msgTele "say_team $\$nick $_trickBubble open $[{tele-ya}$]" alias msgTrick "say_team $\$nick $_trickBubble trick $[{%l}$]" alias qizmochi "connect 64.41.101.175:29000" alias qizmoqw "connect 67.19.93.114:10667" alias qu "quit" alias sgscript "if $matchtype != duel impulse 2" alias w1 "alias WEP impulse 1" alias w2 "alias WEP impulse 2" alias w3 "alias WEP impulse 3 2" alias w4 "alias WEP impulse 4" alias w5 "alias WEP impulse 5 4" alias w6 "alias WEP impulse 6" alias w7 "alias WEP impulse 7" alias w8 "alias WEP impulse 8 3 5 2 4 1" alias WEP "impulse 7" alias whook "impulse 22; alias WEP impulse 22" alias zoom_in "sensitivity 2;fov 90;wait;fov 70;wait;fov 50;wait;fov 30;wait;fov 10;wait;fov 5;bind F11 zoom_out" alias zoom_out "sensitivity 4;fov 5;wait;fov 10;wait;fov 30;wait;fov 50;wait;fov 70;wait;fov 90;bind F11 zoom_in; sensitivity 3" //////////////////////////////////////////////////////////////////////////////////////////////////// // // // Q W 2 6 2 H U D // // // //////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////// // // // T E A M P L A Y C O M M A N D S // // // //////////////////////////////////////////////////////////////////////////////////////////////////// tp_pickup powerups weapons armor mh pack rune1 tp_took default tp_point powerups weapons armor players mh pack rockets rune1 filter clear //////////////////////////////////////////////////////////////////////////////////////////////////// // // // M I S C E L L A N E O U S C O M M A N D S // // // //////////////////////////////////////////////////////////////////////////////////////////////////// mapgroup clear skygroup clear floodprot 4 4 10 hud_recalculate //////////////////////////////////////////////////////////////////////////////////////////////////// // // // P L U S C O M M A N D S // // // //////////////////////////////////////////////////////////////////////////////////////////////////// -moveup -movedown -left -right -forward -back -lookup -lookdown -strafe -moveleft -moveright -speed -attack -use -jump -klook -mlook -showscores -showteamscores //////////////////////////////////////////////////////////////////////////////////////////////////// // // // K E Y B I N D I N G S // // // //////////////////////////////////////////////////////////////////////////////////////////////////// bind TAB "+showteamscores" bind ENTER "say proxy:menu select" bind ESCAPE "togglemenu" bind SPACE "+safe" bind ' "" bind * "savedemo" bind + "vol_0.1" bind , "pos_save" bind - "sizedown" bind . "pos_move" bind / "whonot" bind 0 "_saySoonP" bind 1 "_coming" bind 2 "_need" bind 3 "_qdead;_qdead" bind 4 "_slipped" bind 5 "_took" bind 6 "_help" bind 7 "_trick" bind 8 "_epowerups;_epowerups" bind 9 "_saySoonQ" bind = "sizeup" bind > "" bind Q "" bind [ "messagemode" bind \ "screenshot" bind ] "messagemode2" bind ` "toggleconsole" bind a "_sync" bind b "+zoom" bind c "_packs" bind d "+movedown" bind e "_safe" bind f "+moveleft" bind g "+moveright" bind h "+mright" bind i "_cancel" bind j "w3" bind k "w1" bind l "_enemylg" bind m "_switch" bind n "w5" bind o "jjk" bind p "skins; teamskin " bind q "_mapStatus" bind r "w6" bind s "_status" bind t "+forward" bind u "shownick;_point;_point" bind v "w8; cl_rollangle 3; cp" bind w "_take" bind x "_weakrl" bind y "w7" bind z "_lost" bind ~ "toggleconsole" bind BACKSPACE "say proxy:menu back" bind CAPSLOCK "" bind PAUSE "say proxy:menu" bind UPARROW "say proxy:menu up" bind DOWNARROW "say proxy:menu down" bind LEFTARROW "say proxy:menu left" bind RIGHTARROW "say proxy:menu right" bind ALT "scores" bind CTRL "klist" bind SHIFT "" bind F1 "_enemyLocation1" bind F2 "_enemyLocation2" bind F3 "_enemyLocation3" bind F4 "_enemyLocation4" bind F5 "_enemyLocation5" bind F6 "_timerDisplay" bind F7 "_timerRL" bind F8 "_timerPent" bind F9 "" bind F10 "" bind F11 "" bind F12 "" bind INS "say proxy:menu help" bind DEL "say proxy:menu delete" bind PGDN "say proxy:menu pgdn" bind PGUP "say proxy:menu pgup" bind HOME "say proxy:menu home" bind END "say proxy:menu end" bind NUMLOCK "" bind MOUSE1 "+atk" bind MOUSE2 "+jump" bind MOUSE3 "+sg" bind MOUSE4 "_timerQuad;_timerQuad" bind MWHEELUP "_timerInc" bind MWHEELDOWN "_timerDec"